Draganov 3 Posted November 20, 2021 IdleRPG game #IdleRPG @ BGIRC Network Players live stats: CLICK Players map: CLICK Game Info The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well. Godsends As of v3.0, every online user has a (roughly) 1/8 chance per day of a godsend occurring to them. A godsend is a bit of extremely good luck that either: a) accelerates a player 5-12% of their next time to level b) increases one of their item's value by 10% Quests As of v2.3, there are Quests. Four level 40+ users that have been online for more than ten hours are chosen to represent and assist the Realm by going on a quest. If all four users make it to the quest's end, all questers are awarded by removing 25% of their TTL (ie, their TTL at quest's end). To complete a quest, no user can be penalized until the quest's end. As of v3.0, there are two kinds of quests: grid-based quests and time-based quests. Time-based quests last a random time between 12 and 24 hours. Grid-based quests are based on the grid system and do not have a set time to completion. Rather, the questers must reach certain points on the map for their quest to be complete. If the quest is not completed, ALL online users are penalized a p15 as punishment. Grid System As of v3.0, the IRPG has a grid system. The grid can be considered a 500 x 500 point map on which the players may walk. Every second, each player has an equal chance to step up, down, or neither, and an equal chance to step left, right, or neither. If a user encounters another player, there is a 1/(NUMBER_OF_ONLINE_PLAYERS) chance that they will battle one another. Normal battling rules apply. Some quests require that users walk to certain points on the map. In the spirit of IRPG, of course, the trek is made for you. Your character will automatically walk in the direction that it is supposed to, although at a much slower than normal pace (to avoid accidents, of course. you don't want to fall down and risk a Realm-wide p15!). Item Stealing As of v3.0, the IRPG has item stealing. After each battle, if the challenger wins, he has a slightly less than 2% chance of stealing an item from the challengee. Only items of a higher value are stolen, and the challenger's old item is given to the challengee in a moment of pity. Quote Share this post Link to post Share on other sites